Some of my Hobby-Work:


"Adaptive Binary Tree-Generator"

  • Fast and simple detection of optimal split-planes
  • Splits a Tiangle Soup into equally sized chunks
  • Maya Plugin

  • >>>> pic1, pic2, pic3


    "Software No Background Z-Buffer"

  • Custom Software-Renderer
  • Works with Adaptive Binary Trees
  • Implented into a custom Ogre3d-scenemanager for scene-occlusion-culling

  • >>>> pic1, pic2, pic3, pic4


    "Stahl Game-Engine"

  • Ogre3d, True Axis, OIS, Fmod, RakNet
  • Custom Ogre3d-scenemanager
  • Maya Toolkit (Plugin + Scripts)
  • ...

  • >>>> pic1, pic2, pic3, pic4


    "Multiplayer 6-DOF Fps Prototype"

  • Grows with the game-engine

  • >>>> pic1, pic2, pic3, pic4


    "Wii-Rifle-Gamecontroller"

  • 20 euro Airsoft rifle with built-in wiimote
  • Works as normal gamecontroller via bluetooth
  • Still in the works

  • >>>> pic1


    "some Shader-Fun"

  • some basic multi-pass shaders

  • >>>> pic1, pic2, pic3

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    2007 Michael Bickel